Town: Ådehlÿ Nålz Forx̄

Ådehlÿ Nålz Forx̄

Ådehlÿ Nålz Forx̄
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceLèmushàmādù County
RegionFîthêt-koè Forest
Founded1270
Community LeaderJarl Syntoma Rewqrebqug
Area6 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4642 m (15229 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population1475
Population Density245 people per km2 (737 people per mi2)
Town AuraInvocation
Naming
Native nameÅdehlÿ Nålz Forx̄
Pronunciation/nɑːlz/ /forx/
Direct Translation[significant] [customer; patron]
Translation[Not Yet Translated]

Ådehlÿ Nålz Forx̄ (/nɑːlz/ /forx/ [significant] [customer; patron]) is a subtropical Town located in Lèmushàmādù County, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Nålz Forx̄ is derived from the Dwarven language, as Ådehlÿ Nålz Forx̄ was founded by Manrodon Raycztrÿke, who was culturaly Dwarvern.

Climate

Ådehlÿ Nålz Forx̄ has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 8°C (46°F). Ådehlÿ Nålz Forx̄ receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Nålz Forx̄ covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4642 m (15229 ft) above sea level.

Overview

Ådehlÿ Nålz Forx̄ was founded durring the late 14th century in spring of the year 1270, by Manrodon Raycztrÿke. The establishment of Ådehlÿ Nålz Forx̄ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Nålz Forx̄'s construction back out of the project. Manrodon Raycztrÿke pushed on reguardles, and Ådehlÿ Nålz Forx̄ was finished, but starts off as a terible place to live.

Ådehlÿ Nålz Forx̄ was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Nålz Forx̄ is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Nålz Forx̄ is is constructed arround a series of premissive cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Ådehlÿ Nålz Forx̄'s walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Ådehlÿ Nålz Forx̄, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Ådehlÿ Nålz Forx̄.

Civic Infrastructure

Ådehlÿ Nålz Forx̄ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Nålz Forx̄. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Nålz Forx̄'s parks.

Ådehlÿ Nålz Forx̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Nålz Forx̄.

Ådehlÿ Nålz Forx̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Nålz Forx̄ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ådehlÿ Nålz Forx̄ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Nålz Forx̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Nålz Forx̄'s public wards, blessings, and other arcane systems.

Ådehlÿ Nålz Forx̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Nålz Forx̄'s natural decorations nor waterways.

Ådehlÿ Nålz Forx̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Nålz Forx̄ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ådehlÿ Nålz Forx̄ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ådehlÿ Nålz Forx̄'s chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Ådehlÿ Nålz Forx̄ the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Ooze, Amber near Ådehlÿ Nålz Forx̄ are known to be a mutant strain of the creature.

Ådehlÿ Nålz Forx̄'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Elven High Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5988 m2
    • Cattle and Similar Creatures: 368
    • Poultry: 4425
    • Swine: 295
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 8
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

472 of Ådehlÿ Nålz Forx̄'s population work within a Foundational Occupation.

944 of Ådehlÿ Nålz Forx̄'s population do not work in a formal occupation, but do contribute to the local economy. 59 (4%) are noncontributers.

Points of Interest

Ådehlÿ Nålz Forx̄ is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Ådehlÿ Nålz Forx̄'s is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a Arming cap of Chronomancy, an a Arming cap imbued with notable amounts of Chronomancy energies was created in Ådehlÿ Nålz Forx̄ by in time immemorial, reportedly some time during the late 2nd century.

History